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            Gaming the system is a persistent problem in Computer-Based Learning Platforms. While substantialprogress has been made in identifying and understanding such behaviors, effective interventions remainscarce. This study uses a method of causal moderation known as Fully Latent Principal Stratification toexplore the impact of two types of interventions – gamification and manipulation of assistance access –on the learning outcomes of students who tend to game the system. The results indicate that gamificationdoes not consistently mitigate these negative behaviors. One gamified condition had a consistentlypositive effect on learning regardless of students’ propensity to game the system, whereas the other had anegative effect on gamers. However, delaying access to hints and feedback may have a positive effect onthe learning outcomes of those gaming the system. This paper also illustrates the potential for integratingdetection and causal methodologies within educational data mining to evaluate effective responses to detectedbehaviors.more » « less
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            This work proposes Dynamic Linear Epsilon-Greedy, a novel contextual multi-armed bandit algorithm that can adaptively assign personalized content to users while enabling unbiased statistical analysis. Traditional A/B testing and reinforcement learning approaches have trade-offs between empirical investigation and maximal impact on users. Our algorithm seeks to balance these objectives, allowing platforms to personalize content effectively while still gathering valuable data. Dynamic Linear Epsilon-Greedy was evaluated via simulation and an empirical study in the ASSISTments online learning platform. In simulation, Dynamic Linear Epsilon-Greedy performed comparably to existing algorithms and in ASSISTments, slightly increased students’ learning compared to A/B testing. Data collected from its recommendations allowed for the identification of qualitative interactions, which showed high and low knowledge students benefited from different content. Dynamic Linear Epsilon-Greedy holds promise as a method to balance personalization with unbiased statistical analysis. All the data collected during the simulation and empirical study are publicly available at https://osf.io/zuwf7/.more » « less
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            There is a growing need to empirically evaluate the quality of online instructional interventions at scale. In response, some online learning platforms have begun to implement rapid A/B testing of instructional interventions. In these scenarios, students participate in series of randomized experiments that evaluate problem-level interventions in quick succession, which makes it difficult to discern the effect of any particular intervention on their learning. Therefore, distal measures of learning such as posttests may not provide a clear understanding of which interventions are effective, which can lead to slow adoption of new instructional methods. To help discern the effectiveness of instructional interventions, this work uses data from 26,060 clickstream sequences of students across 31 different online educational experiments exploring 51 different research questions and the students’ posttest scores to create and analyze different proximal surrogate measures of learning that can be used at the problem level. Through feature engineering and deep learning approaches, next-problem correctness was determined to be the best surrogate measure. As more data from online educational experiments are collected, model based surrogate measures can be improved, but for now, next-problem correctness is an empirically effective proximal surrogate measure of learning for analyzing rapid problemlevel experiments. The data and code used in this work can be found at https://osf.io/uj48v/.more » « less
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            There is a growing need to empirically evaluate the quality of online instructional interventions at scale. In response, some online learning platforms have begun to implement rapid A/B testing of instructional interventions. In these scenarios, students participate in series of randomized experiments that evaluate problem-level interventions in quick succession, which makes it difficult to discern the effect of any particular intervention on their learning. Therefore, distal measures of learning such as posttests may not provide a clear understanding of which interventions are effective, which can lead to slow adoption of new instructional methods. To help discern the effectiveness of instructional interventions, this work uses data from 26,060 clickstream sequences of students across 31 different online educational experiments exploring 51 different research questions and the students’ posttest scores to create and analyze different proximal surrogate measures of learning that can be used at the problem level. Through feature engineering and deep learning approaches, next-problem correctness was determined to be the best surrogate measure. As more data from online educational experiments are collected, model based surrogate measures can be improved, but for now, next-problem correctness is an empirically effective proximal surrogate measure of learning for analyzing rapid problemlevel experiments. The data and code used in this work can be found at https://osf.io/uj48v/.more » « less
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            Randomized A/B tests within online learning platforms represent an exciting direction in learning sciences. With minimal assumptions, they allow causal effect estimation without confounding bias and exact statistical inference even in small samples. However, often experimental samples and/or treatment effects are small, A/B tests are under-powered, and effect estimates are overly imprecise. Recent methodological advances have shown that power and statistical precision can be substantially boosted by coupling design-based causal estimation to machine-learning models of rich log data from historical users who were not in the experiment. Estimates using these techniques remain unbiased and inference remains exact without any additional assumptions. This paper reviews those methods and applies them to a new dataset including over 250 randomized A/B comparisons conducted within ASSISTments, an online learning platform. We compare results across experiments using four novel deep-learning models of auxiliary data, and show that incorporating auxiliary data into causal estimates is roughly equivalent to increasing the sample size by 20% on average, or as much as 50-80% in some cases, relative to t-tests, and by about 10% on average, or as much as 30-50%, compared to cutting-edge machine learning unbiased estimates that use only data from the experiments. We show the gains can be even larger for estimating subgroup effects, that they hold even when the remnant is unrepresentative of the A/B test sample, and extend to post-stratification population effects estimators.more » « less
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            Randomized A/B tests within online learning platforms represent an exciting direction in learning sciences. With minimal assumptions, they allow causal effect estimation without confounding bias and exact statistical inference even in small samples. However, often experimental samples and/or treatment effects are small, A/B tests are underpowered, and effect estimates are overly imprecise. Recent methodological advances have shown that power and statistical precision can be substantially boosted by coupling design-based causal estimation to machine-learning models of rich log data from historical users who were not in the experiment. Estimates using these techniques remain unbiased and inference remains exact without any additional assumptions. This paper reviews those methods and applies them to a new dataset including over 250 randomized A/B comparisons conducted within ASSISTments, an online learning platform. We compare results across experiments using four novel deep-learning models of auxiliary data and show that incorporating auxiliary data into causal estimates is roughly equivalent to increasing the sample size by 20% on average, or as much as 50-80% in some cases, relative to t-tests, and by about 10% on average, or as much as 30-50%, compared to cutting-edge machine learning unbiased estimates that use only data from the experiments. We show that the gains can be even larger for estimating subgroup effects, hold even when the remnant is unrepresentative of the A/B test sample, and extend to post-stratification population effects estimators.more » « less
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            Many online learning platforms and MOOCs incorporate some amount of video-based content into their platform, but there are few randomized controlled experiments that evaluate the effectiveness of the different methods of video integration. Given the large amount of publicly available educational videos, an investigation into this content's impact on students could help lead to more effective and accessible video integration within learning platforms. In this work, a new feature was added into an existing online learning platform that allowed students to request skill-related videos while completing their online middle-school mathematics assignments. A total of 18,535 students participated in two large-scale randomized controlled experiments related to providing students with publicly available educational videos. The first experiment investigated the effect of providing students with the opportunity to request these videos, and the second experiment investigated the effect of using a multi-armed bandit algorithm to recommend relevant videos. Additionally, this work investigated which features of the videos were significantly predictive of students' performance and which features could be used to personalize students' learning. Ultimately, students were mostly disinterested in the skill-related videos, preferring instead to use the platforms existing problem-specific support, and there was no statistically significant findings in either experiment. Additionally, while no video features were significantly predictive of students' performance, two video features had significant qualitative interactions with students' prior knowledge, which showed that different content creators were more effective for different groups of students. These findings can be used to inform the design of future video-based features within online learning platforms and the creation of different educational videos specifically targeting higher or lower knowledge students. The data and code used in this work can be found at https://osf.io/cxkzf/.more » « less
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            Solving mathematical problems is cognitively complex, involving strategy formulation, solution development, and the application of learned concepts. However, gaps in students’ knowledge or weakly grasped concepts can lead to errors. Teachers play a crucial role in predicting and addressing these difficulties, which directly influence learning outcomes. However, preemptively identifying misconcep- tions leading to errors can be challenging. This study leverages historical data to assist teachers in recognizing common errors and addressing gaps in knowledge through feedback. We present a longitudinal analysis of incorrect answers from the 2015-2020 aca- demic years on two curricula, Illustrative Math and EngageNY, for grades 6, 7, and 8. We find consistent errors across 5 years despite varying student and teacher populations. Based on these Common Wrong Answers (CWAs), we designed a crowdsourcing platform for teachers to provide Common Wrong Answer Feedback (CWAF). This paper reports on an in vivo randomized study testing the ef- fectiveness of CWAFs in two scenarios: next-problem-correctness within-skill and next-problem-correctness within-assignment, re- gardless of the skill. We find that receiving CWAF leads to a signifi- cant increase in correctness for consecutive problems within-skill. However, the effect was not significant for all consecutive problems within-assignment, irrespective of the associated skill. This paper investigates the potential of scalable approaches in identifying Com- mon Wrong Answers (CWAs) and how the use of crowdsourced CWAFs can enhance student learning through remediation.more » « less
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